Jumpbehavior.hkx __link__ Here

Result: You now have full directional control while airborne.

Note: Not all engines support per-axis scaling – sometimes you must edit the animation itself. jumpbehavior.hkx

For modders, this is a goldmine. It suggests that future edits will allow for wall-running, grappling hooks, and even aerial combat, all managed within the humble jumpbehavior.hkx . Result: You now have full directional control while airborne

Let's walk through a basic mod to remove the "stiff neck" in mid-air (allow full camera look while jumping). and even aerial combat

For power users, jumpbehavior.hkx is not just for tweaking numbers—it is for adding entirely new mechanics.