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The course is distributed digitally via . It includes project files, scripts, and final comp scenes. Be aware that since its release, the distribution method has moved from physical DVDs to encrypted digital downloads.
Most artists simply use "Voronoi fracture" and call it a day. McKay starts by explaining why that fails in production. You learn about versus dynamic fracturing , and how to create "chunky" debris versus "dust" particles. He introduces the concept of sleep states for particles to save CPU time.
Destruction is a staple of the FX industry. Volume 1 covers the integration of Rigid Body Dynamics (RBD) with fluid simulations. This involves fracturing geometry (breaking objects into pieces), applying physics forces, and ensuring the interaction between solid objects and smoke/fire looks realistic.
At the heart of Volume 1 is often a deep dive into FumeFX, a fluid dynamics engine for fire, smoke, and explosions. While the software interface is specific, the principles taught are universal to any modern solver (like Houdini’s Pyro or Blender’s Mantaflow).
Most people plug their geometry into a rbdpackedobject and hit play. Allan spends the first two modules explaining why that fails on a production level. You will learn about:
The "Production" in the title shines here. Instead of rendering everything in one go, McKay shows how to split your simulation into utility passes (beauty, velocity, motion vectors, cryptomattes, and normal passes) to give compositors maximum control.
: An overview of what production FX entails, its importance in film and television production, and how it contributes to the overall visual effects workflow.