Xmas Payrise 4 Full 11 — -upd- [patched]

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"Finally. The 'Zero income' bug is gone. Just did a run from Berlin to Manchester. Got 450,000 credits. This is the real Santa." – (ETS2 subreddit) Xmas Payrise 4 Full 11 -UPD-

"Be careful. The -UPD- changes the economy permanently. If you don't remove it by Jan 15th, your standard jobs will still pay 2x, which makes the game too easy." – (Steam Forums) Thank you for your hard work—this is our

Therefore, likely represents the updated version of the fourth iteration of a Christmas payroll document affecting full-time employees (potentially grade 11 or similar). The 'Zero income' bug is gone

Management added that the “4 Full 11” structure may become a template for future off-cycle bonuses.

This ensures temporary holiday staff do qualify, but the core operational team of eleven does.

Place at the bottom of your mod list, above map mods but below UI mods. This ensures the economy script overrides default values.

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