Dev-antidump Portable [ EXCLUSIVE ✦ ]

#include <windows.h> #include <werapi.h>

setImmediate(function() var ptrace = Module.getExportByName(null, "ptrace"); Interceptor.attach(ptrace, onEnter: function(args) if (args[0].toInt32() === 0) // PTRACE_TRACEME console.log("[*] Blocking ptrace(TRACEME)"); args[0] = ptr(0xffffffff); // invalid request

); );

dev-antidump is not a single function call. It is a defensive strategy built from three principles:

void disable_macos_coredump() int disable = 1; sysctlbyname("kern.coredump", NULL, NULL, &disable, sizeof(disable)); dev-antidump

Windows has a different mechanism: SetProcessUserModeExceptionPolicy with PROCESS_CALLBACK_FILTER_ENABLED and disabling WER (Windows Error Reporting) dumps.

One rainy Tuesday, a notorious script-thief known as 'Cipher' targeted a high-end roleplay server protected by Elias’s code. Cipher fired up his dumping tools, expecting a quick harvest of NUI (Notebook User Interface) assets and client scripts. #include &lt;windows

dev-antidump is server-side only, and it can read files and ban players. I recommend using these together. https://github.